imacken wrote:
Thanks for that.
Could you explain why 3360x1890 goes to 6720x3780 and the 2160p doesn’t go higher?
If your display has a native resolution of 3840x2160 pixels, and you select a Displays Settings "resolution" of 3360x1890 pixels, the computer has two choices:
- It can draw on a 3360x1890 pixel canvas. There will only be 3360x1890 pixel's worth of information in the image. Either the Mac or the monitor will have to stretch out that image to fill the 3840x2160 pixel display. Stretching the image does not add resolution any more than converting a 128 Kbps MP3 file into a WAV file restores the part of the music that was thrown away by the lossy compression.
- It can draw on a 6720x3780 pixel canvas, and then downscale the image it sends to the display to fit on the 3840x2160 pixel screen. Although this also involves a form of "digital zoom", you're starting with an image which has much more detail. So the downscaling to 3840x2160 reduces effective resolution to 3840x2160. Which is better than 3360x1890, even if the GPU and display generators have to do more work to get there.
If your display has a native resolution of 3840x2160 pixels, and you select a Displays Settings "resolution" of 3840x2160 pixels, then a NON-Retina 3840x2160 pixel canvas already has as much detail as your display is capable of displaying. Drawing on a 7680x4320 (8K) canvas, and then downscaling that back to 3840x2160 pixels (to fit the 3840x2160 pixel display) would essentially be a lot of "make work" for no gain.
I believe this is why, if you tell Displays Settings to show all resolutions, as a list, you'll see both Retina choices, and "(low resolution)" choices, for many resolutions – but only one choice for your display's native resolution.
For that resolution, only non-Retina mode makes sense.
