3D issues in Motion
Hi everyone!
I'm not quite new to the Motion App but still there are things that I can't understand.
Let's say I want to build a 3D composition with a floor and a couple of 3D primitives on it.
I take a cube and a sphere from Library and they are ok. I want to make the floor using a high resolution png picture. How would I do this? I add a drop zone and attach the picture to it. I make all groups 3D. But what do I get? My cube and sphere placed onto the floor (DZ) look ok (see pic. 1) but when I rotate the composition via X axis so that the camera looks from below the floor my DZ (i.e. my floor) doesn't hide my cube and sphere (see pic. 2). So it looks like the DZ is not quite a 3D object.
I can change the position of the layers in the layer's list and it will affect the canvas but the problem still persists.
I get the same problem when I don't use any DZ but import the png image as a layer trying to make a floor out of it.
Something similar is happening when I try to make particles in a 3D space.
Here is an example:
We have here a DZ-floor, a gradient BG and few cubes (parallelepipeds) which are made out of png pictures (each cube consists of five same png pictures which build the facets of the cube). For reasons unknown the facets of the cube got transparent when I placed a light inside the cube. Although the png pictures forming the facets have 100% opacity. But ok, it's strange but since it looks quite nice I leave it as is.
Then I want to add some particles to the composition. I take another sphere from the Library and replicate it as I want. But those particles seem to be in their own 3D environment because they're not interacting with cubes and floor. They just pass through them, they are not obscured by them when they are behind them. When I adjust the focus amount of the camera all the objects are affected (defocused objects are blurred) but not the particles (of course, the replicator has 3D checkbox ON).
It seems like Motion allows me to create a great looking 3D composition only from one angle! Once I try to reposition the camera all over to the back or to the buttom the whole composition messes up. Is it really that bad? And for some reasons when I add some 3D objects the Motion places it into another 3D space which is independent from the one I already have. Seems like that.
Of course, I have the MO2 plugin from MotionVFX and it's very cool. But it can't do something that the Motion can. For example, it can't add a simple DZ to the composition. You can only use a DZ as a texture of a 3D object. After all, I don't want to use the MO2 when I create a Motion preset for FCPX for sale, obviously.
If anyone can give me some clear answers to my question? Maybe, I don't know a trick or sth. I can't find any understandble tutorial about the interaction of 3D objects in the Motion App. The Apple support gives very general information.
I would appreciate any idea. Thanks for your time.
MacBook Pro Apple Silicon