Ed-Finnerty wrote:
All of my applications (like picture viewing) are getting 2560x1664 to work with and those pixels will map 1:1 with pixels in, say, an image I am creating
Most of the time, the pixels in a photo will not map 1:1 to pixels on the MacBook Air's screen – even if you are running the MacBook Air's screen in non-Retina 2560x1664 mode.
Many DSLRs and mirrorless cameras have 24-megapixel sensors and sensors with a 3:2 aspect ratio. A full-resolution photo from one of them will have approximately 6000x4000 pixels. I checked a photo which I took using an iPhone 12 mini, and it had a resolution of 4032x3024 pixels (12 megapixels).
In either case, we're talking about many more pixels than the MacBook Air's screen can display. So unless you were displaying only a portion of a photo, there could not be a 1:1 mapping between pixels in such photos, and pixels on the LCD display. At best, you could have
- An integer mapping – say, where a 3:3 block of pixels in the digital camera image maps exactly onto 1 screen pixel – that allows you to display a representation of the full digital camera photo on the screen, or
- A highly cropped view that allows you to have a 1:1 mapping (or integer mapping) for the portion of the photo that can actually fit onto the screen.
So most, or all, of the time, photo applications are scaling or resampling your photos to create a representation (not a 1:1 image) to display on the screen.
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If you use non-integer Retina scaling, you probably add a second layer of resampling, where a photo application resamples photo content to fit the drawing canvas – and then, the Mac has to resample the stuff on that canvas when it refreshes the actual screen.
This is why, on a 13" M2 MacBook Air, the optimal modes for "pixel peeping" would be
- Non-Retina 2560x1664, or
- Retina "looks like 1280x832"
Either of these will result in a Retina-aware photo application drawing onto a 2560x1664 canvas, a canvas whose resolution exactly matches that of the actual LCD panel. With other Retina modes, there's going to be just a little bit of resampling or scaling going on to fit the contents of the canvas to the LCD panel.
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Note that after you edit your pictures, if you go to print them, it is very likely that your desired print size, and the printer's resolution, are not going to line up to create a perfect 1:1 (or even integer) mapping. The overwhelming odds are that there will be more scaling or resampling. But with printing, what you usually try to do is to provide enough resolution in the source material that the final print looks good even after the resampling takes place.