Drawing a torus in Motion?
I need to draw a 3D torus (some say doughnut, right?) in Motion. I mean a static 3D object. Not an animation. So I did what was obvious to me.
In a 3D group, I first draw a circle, say 50 px. Change to X anchor point to 70 px. Then, I press K 7 times in order to get 8 copies of my circle. Change the Rotation Y of each of the copy, incrementing 45 deg to each value. So far so good, with 8 sections altogether, my object starts looking good in 3D.
Understanding I need more (well, a *LOT* more) circle sections, I try duplicating the 3D group, hoping I'd get 16 new #D sections... Wrong: the duplicated group is flattened losing its 3D properties, making it unusable to what I planned to do. What did I do wrong?
So, plan B's obvious solution is to press K on the selected original section... say... many times... But the obvious sounds error prone and I thought there must be another way that duplicating eg. 360 times the K button and incrementing the rotation Y parameter accordingly. Ie. 360 sources of error, right?
It looks like I miss something important here. Any help?
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Claude B